Online Software Engineer at DICE
Online Software Engineer at Criterion
Online Software Engineer at Ghost Games (EA)
Online Software Engineer at Ghost Games (EA)
Online Software Engineer at Ghost Games (EA)
A distributed, physically-based modelling demonstrator for destructible terrain.
Assembly vertex shader (v1.1) 24-hour assignment. Written for 08966 Game Development Architectures.
Cross-platform game developed as a part of the MSc program at the University of Hull for the PC and PSP.
Game developed during Le Game Jam 2013 (Cambridge) hosted by JAGEX
Stand-Out is the game created during Global Game Jam 2014 by the team 1.21Gigabytes in 48 hours.
FishOut is a local multiplayer arcade game created during Three Thing Game 24h Jam 2014 (summer).
Simple compiler written for 08348 Languages and Compilers module
Magic Labyrinth is a cross-platform game developed as a part of the MSc program at the University of Hull for the PC and PS3.
Paper Planes Simulation developed for 08960 08961 Modules, University of Hull
The third-place winner of Three Thing Game 24 hour game jam, Windows Phone game about aliens trying to get to Olympics.
Game engine developed as a part of the Final Year Project module.
Data visualisation for four problems using OpenDX. This assessment has been done for 08965 Visualisation module.