Online Software Engineer at Criterion
Online Software Engineer at Ghost Games (EA)
A distributed, physically-based modelling demonstrator for destructible terrain.
Assembly vertex shader (v1.1) 24-hour assignment. Written for 08966 Game Development Architectures.
Cross-platform game developed as a part of the MSc program at the University of Hull for the PC and PSP.
Game developed during Le Game Jam 2013 (Cambridge) hosted by JAGEX
Stand-Out is the game created during Global Game Jam 2014 by the team 1.21Gigabytes in 48 hours.
FishOut is a local multiplayer arcade game created during Three Thing Game 24h Jam 2014 (summer).
Simple compiler written for 08348 Languages and Compilers module
Magic Labyrinth is a cross-platform game developed as a part of the MSc program at the University of Hull for the PC and PS3.
Paper Planes Simulation developed for 08960 08961 Modules, University of Hull
The third-place winner of Three Thing Game 24 hour game jam, Windows Phone game about aliens trying to get to Olympics.
Game engine developed as a part of the Final Year Project module.
Data visualisation for four problems using OpenDX. This assessment has been done for 08965 Visualisation module.